Remote event invocation queue exhausted

This error comes from clonetrooper1019’s realism system, breaking the script completely. other users of this system don’t seem to be experiencing this so, what’s wrong? what i can do to fix this?

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This topic might helpful in your situation:

Likely a memory leak due to the fact that the amount of dropped events are increasing by a magnitude of 2.

Can you share the code responsible?

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Same things happening to me, I know this is an old post, but here is my code:

–LOCAL SCRIPT INSIDE OF TEXTBUTTON
local UIS = game:GetService(“UserInputService”) --UserInputService
local Frame = script.Parent
local event = game.ReplicatedStorage.Classes.Peasent.MobileButtons

function updateInput()
local lastInput = UIS:GetLastInputType()
if lastInput == Enum.UserInputType.Focus then return end – ignore if the player focuses on the app
event:FireServer(Frame) – makes the frame visible if the user touched the screen
end

updateInput() – Detect input on Startup
UIS.LastInputTypeChanged:Connect(updateInput)

–SERVER SCRIPT
– Show mobile buttons if the player is on mobile
mobileButtonsEvent.OnServerEvent:Connect(function(player,button)
tool.Equipped:Connect(function()
button.Visible=true
end)
tool.Unequipped:Connect(function()
button.Visible=false
end)
end)