Remote Event Spam

How fast can a client fire a remote event to the server?

What if an exploiter spams fire this remote event with copious amounts of data to purposefully lag the game?

How fast: probably really fast, I don’t know how fast but probably really really fast.
If an exploiter ever does that, well, that is definitely going to be bad, but some security checks can limit the damage.

Here is a similar thread with the same question: It's possible to stop a 'DoS' attack in Roblox?

It will only cause lag if that remote event is doing expensive things on the server, as mentioned earlier ensure you implement sanity checks on the server to stop events from being processed incorrectly. Also, Roblox added a rate limiter to remote events to help prevent spamming : Release Notes for 337 | Documentation - Roblox Creator Hub. In addition, if someone is firing a remote too frequently and you know this is not possible then you can kick and ban them from your game.

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