The name speaks pretty much for itself.
I’ve had this issue for a little bit now and I simply cannot figure out what is causing all of it. I have searched DevForum for any answers but to no success. I’ve also tried switching remote names, switching the way the remotes trigger etc.
If you can’t watch the video:
On studio, the client reacts and prints out the information that I require. Same goes for the server. Ingame the client does not react but the server does.
The first code in the client is to print out a table, which it doesn’t do. I don’t have a “while true” script above it or anything which would loop and make it not work due to it being unreachable.
If required, I can post snippets of the code. I believe this might be a setting which I can’t find which is why I chose not to put the code on from the start.
Here is a video of the issue occouring.