Removal of Guest Mode

At least make guests not count towards the player count (frontpage-wise)

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Does any platform officially support guests any more? Does the website or any of the apps support guest mode?

If nothing officially supports guest mode, all guests must be “hacked”/exploited in through unofficial means. Would it be reasonable and allowed to kick these players from our games?

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I think that for now, just not counting them towards the player count (as einsteinK said) is the best solution.

Sometimes I try and join a game and I get thrown in as a guest instead of myself - no clue as to why this happens, but it does. I’m fairly sure this is what happens for most of the guests you see, seeing how there is no proper way to log on as a guest anymore.

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It’s the best solution on Roblox’s side of things, definitely.

I’m asking as a developer if I’m personally allowed to kick guests from my game since they are likely not legitimate guests.

Given this information, it’s probably best to not kick guests since they are actually, probably bugged players. This is the sort of thing I wanted to know about in regards to if kicking guests was “reasonable”.

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Ironically when I was signed in one day I went to play that Injustice game. I have no idea why but it set me as a guest when I was clearly logged in. I don’t know why this occurred but bugged players isn’t out of the question - just not that ad game.

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AFAIK on Android it’s definitely possible to play using really old versions by installing the APK from outside Google Play. I know that because our Google Analytics constantly had bizarre errors logged like “upVector is not a member of Vector3” that only made sense once I realized it was players using old clients that didn’t have those.

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Yeah. Android no longer has forced updates iirc.

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When are they going to be removed entirely?

It has been five whole months since this was announced and for now I’m just treating people joining as guests as either using really outdated and insecure software (which is bad anyways for them and for me) or doing so for malicious intentions.

Either way, for the game and the user’s security, I’m kicking all guests joining my games. There’s no point on handling side cases anymore when such cases were officially announced as removed.

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Yeah, I was tracking some stats yesterday, and to my surprise it appeared to include guests still. Not sure how this hasn’t been officially removed yet.

Actual stats I found yesterday in one of my games:
Of 4,200 people, 19 of them were different users using the guest system

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For some reason, guests haven’t been fully removed yet.
https://devforum.roblox.com/t/guests-still-exist/81639/7

The best solution, for now, is to just kick guests rather than trying to make your game(s) compatible for guests.

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Thing is, would developers still be penalised for restricting guests from joining their games, as many developers, including myself, have been moderated for restricting these guest accounts.

Would be nice to get some clarification on the issue.

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You actually got moderated for doing that? Didn’t know that…

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Yeah, they wanted to ensure that everyone could play games on the platform, and the game got put under review because of this.

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When was this?

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Around October of last year.

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Guests are still roaming about my game, and there appears to be a method for Guest Accounts to gain admin privileges on certain admin command scripts. Why can’t the Guest endpoints be removed?

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See here: (note this was already linked in this thread before)
https://devforum.roblox.com/t/guests-still-exist/81639/7

They will be removed once the amount of old clients that can still use guest mode is sufficiently low / zero.

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What devices have older clients still? Desktop automatically updates, and iOS/Android prevent gameplay if the client is out of date.

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STOP INTRODUCING NEW FEATURES IF GUEST ARE NOT REMOVED
image

GROUP TELEPORTS DO NOT SUPPORT GUEST YET HERE THEY ARE (Desktop)

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Phantom Forces has shown that Roblox doesn’t mind if you kick all guests, so implement that in the meantime.

game.Players.PlayerAdded:connect(function(player)
    if player.UserId < 0 then
        player:Kick("Guests are not allowed.")
    end
end)

Although, yes, I agree. Guests still existing is unreasonable.

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