Remove 'ContentProvider:Preload() failed for' error printing

They are honestly completely useless.
Not once have I looked up which texture/meshid failed to load, yet it takes up 99% of my console window.

It’s also confusing when I try to get my players to send screenshot of their error (in red). Then they always miss the real error and just give me a picture of these worthless prints.

Suggestion: I think it should be removed because it contributes to nothing but confusing spam.

13 Likes

You want the error removed because you don’t want to fix what’s causing it?

4 Likes

That roblox fail to load a texture which is approved is not my fault.

That sounds like a bug then. Though I don’t see it in my games.

How many unique meshes do you have in your game (only on the client, not ServerStorage)?
I think that’s what’s triggering this.

In Knife Capsules, over a hundred easily.

I see this bug a bunch too when i’m in showcases that have a lot of CSG parts or meshs

I see game consoles that spam this and some that don’t. Unsure whether it’s a bug or something on the developer’s end.

How is this helping ANYONE?!

2 Likes

We probably need to improve this error message, but it’s telling you that your attempt to preload doesn’t work. It should help you by forcing you to change your code accordingly.

If these ids are mesh ids, you might want to refer to ContentProvider:PreloadAsync and Preload update and update your code to use PreloadAsync with instances as an input instead of strings.

3 Likes

Ah! I just realized that’s whats causing!
I’ve been trying to preload meshids and such using the old method.

Derp :confused: