Here is a 4K example of a ViewporyCanvas
image, a library made by boatbomber
which existed before EditableImage
s. It uses parts:
Here is GradientCanvas
which existed before even that:
This one uses UIGradient
s.
Not to mention some people just use Frame
s directly because it’s still possible to display high-resolution images using those:
Roblox will not forgo any safety protections by removing the ID-lock. All they’ve done is make games laggier, because if someone wants to display a custom, runtime image, it was already possible for them to do so before EditableImage
s were implemented. EditableImage
s are just more performant (but from my experience, if I’m recalling correctly, GradientCanvas
is the fastest of the methods I’ve mentioned to generate and statically pretty performant, but it’s been a few years since I’ve used it).