Remove required id verification for editablemeshes/images

Here is a 4K example of a ViewporyCanvas image, a library made by boatbomber which existed before EditableImages. It uses parts:

Here is GradientCanvas which existed before even that:

This one uses UIGradients.

Not to mention some people just use Frames directly because it’s still possible to display high-resolution images using those:

Roblox will not forgo any safety protections by removing the ID-lock. All they’ve done is make games laggier, because if someone wants to display a custom, runtime image, it was already possible for them to do so before EditableImages were implemented. EditableImages are just more performant (but from my experience, if I’m recalling correctly, GradientCanvas is the fastest of the methods I’ve mentioned to generate and statically pretty performant, but it’s been a few years since I’ve used it).

3 Likes