Remove server size limit for voice chat

Hi, I am in a process of attempting to push the boundaries of what is possible on Roblox and develop a experience that can handle 200 active users in a single server, however, I quickly ran into limitation when trying to implement voice chat capabilities as I learned that it is only supported on 50 user servers. I do understand why the limitation was put in-place, but I find it strange that the limitation wasn’t instead put on the number of users who can speak simultaneously. I would highly appreciate if Roblox could remove the server size limit and instead limit the number of people who speak simultaneously. Voice chat is important for my experience as large part of it revolves around socialization and cooperation between users, without it, the experience won’t be as enjoyable and thus limit its success.

19 Likes

Well, they do have a good reason for that. If they let 200 people talk at the same time, conversations would be nearly impossible

And if they gave developers this option, since any big company prefers to develop their servers horizontally, they wouldn’t be able to keep up 200 people in voice chat on one single server

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I’ve already addressed this, I don’t want to remove the limit entirely, I want it changed so that the server can be as big as you want, but number of people who can participate in voice chat activity will be still limited to 50, and it will be at developer’s discretion to decide who and when can participate.

Well, that is quite complicated for Roblox and that will never happen in a million years

Sorry if I didn’t read your topic fully :confused:

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ROBLOX staff have the ability to manually grant games larger voice chat enabled servers, so it’s certainly possible on a technical level. I understand why they started out with a limit - it was new, unstable technology after all - but I don’t see why such a low limit still exists when there are plenty of games out there with proximity VOIP features where servers are a lot bigger.

The low limit at the moment is the only thing stopping me from including VC in my experience, which would benefit it a LOT.

10 Likes

We are also needing this limit to be increased. We have voice chat enabled on both games, but have to limit our servers to 50. This causes a vast amount of problems that cannot be solved. I understand why it’s limited, but would love to see the limit pushed to 100-200 players.

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I realized that the limit is likely due to mobile devices, as Roblox doesn’t like releasing features that can’t be used on all platforms at reasonable performance. I would guess that it is possible to have 100 or a bit more on mid-high end PCs but definitely not mobile. It would be nice to have a choice though, if I am releasing for PC only, I think I should be able to choose a bit higher number.

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I previously shared a post on this topic, but it was removed due to being in the wrong category. While I understand it’s not standard practice to revive older threads, I feel this issue deserves renewed attention, especially for developers working on large-scale multiplayer experiences.

Our team is developing a game called Felinehunt, a survival-roleplay MMO focused on social interaction and colony-building. Voice chat plays a vital role in player immersion and communication. However, we’ve run into a significant limitation: the 50-player cap on voice-enabled servers.

Our game is designed to support well over 50 players per session, testing up to 700 in the future. During testing, our players consistently use and enjoy voice chat, and it dramatically enhances their experience. But as we move toward higher player-count testing, we’re forced to choose between stress-testing our systems and retaining this core social feature. That’s not ideal.

Even increasing the voice chat cap to 100–200 players would make a substantial difference. It would allow developers like us to preserve the immersive value of voice chat without compromising scalability and server testing.

I understand that managing real-time audio at scale has technical and cost challenges. Still, the demand is there. Developers creating large-scale, social-centric experiences would greatly benefit from expanded voice capabilities.

It’s my hope that, very soon, Roblox implements a higher cap for voice chat. Otherwise I will have to disappoint my player base by removing it from the game completely.

This is my previous post on the subject:

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The team is working to increase server size limit for voice chat.
No timeline yet.

Thanks for raising this issue!

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Bumpity Bump

For some reason, I can publish experiences without a VC server size limit (I don’t know if its because I’m publishing on an internal build of studio but I can join a 200 player sever in my game and voice still works fine).

But other than that, fully support it, would make VC on MMO’s easy

3 Likes