Hey, I wanted to know how to import a mesh into Roblox and have the mesh keep a uniform colour so you can’t see the depth. I have an example of this which I found on the avatar page:
Also flat normal map, roughness map helps. Disable shadows.
Some people iv heard have doubled the object with a solidify modifier in blender, seperate out to 2 meshes that did something to the outside mesh shell.
For those who still see this post, I figured it out. Basically what they did is add a plane and use a data transfer modifier on it to transfer the shading and then turning auto smooth on.