:RemoveDefaultLoadingScreen exposes workspace loading before PlayerGui loads

This has been “fixed”, but not fixed for :RemoveDefaultLoadingScreen.

ReplicatedFirst, when called to remove the loading screen, should remove it AS SOON AS (or a frame after) PlayerGui loads into the player.

I believe this is intended (or more like unavoidable) behavior.

Since you didn’t provide any code, I am assuming you removed the loading screen first, then parented your GUI after.

The wiki says you should parent your GUI first, then remove the loading screen. This means your GUI has loaded before the loading screen has been removed, getting rid of that amount of time in between when there isn’t anything in there.

Also, for future reference, give your code with your post so people can see if the error could be within your code.

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