Render distace =/= Graphics level

Graphics level 1 limits your render distance to a very short amount. To increase it, you also need to increase material detail, outlines, and a load of other crap.

So as I increase my rendering distance, performance is massively decreased because old and new parts HAVE to have more detail now.

There should be a completely separate option for render distance.

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I made a similar suggestion, but rather wanted an advanced graphics menu.

All the options we need:
[ul]
[li]AA[/li]
[li]Render distance[/li]
[li]Texture quality[/li]
[li]Reflections[/li]
[li]SSAO[/li]
[li]Depth of field[/li]
[/ul]

I’d love to split it and have low texture detail and far render distance to see far away landmarks, especially in your game aur

This is exactly why a generic quality slider is dreaded in PC games. I don’t see roblox moving to an advanced options menu anytime soon though with it’s relatively young audience.

How to have advanced graphics settings without confusing young audience:

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