Graphics level 1 limits your render distance to a very short amount. To increase it, you also need to increase material detail, outlines, and a load of other crap.
So as I increase my rendering distance, performance is massively decreased because old and new parts HAVE to have more detail now.
There should be a completely separate option for render distance.
All the options we need:
[ul]
[li]AA[/li]
[li]Render distance[/li]
[li]Texture quality[/li]
[li]Reflections[/li]
[li]SSAO[/li]
[li]Depth of field[/li]
[/ul]
This is exactly why a generic quality slider is dreaded in PC games. I don’t see roblox moving to an advanced options menu anytime soon though with it’s relatively young audience.