Im not much of an animator in blender. rendering 20 seconds takes days, and my animation quality isn’t good enough. Specs vary, the more high resolution the longer it takes to render. 3 hours of rendering is the equivalent of a fairly good render (with an average amount of items populating the scene). A 1920 by 1920 PFP can be rendered in 45 minutes. Of course, thats unnecessary but thats what this is:
Edit: Okay, to be honest, as less of a modeller and more of a renderer (more into editing existing models). However, with the time given, I would be able to produce something to this quality. Each one us renderers have different sets (and some shared) skills, and so I might not be able to make this scene (Some concepts in this scene I have yet to learn, mainly the mist), but I would in another form. @spooky_siro
P.S. I do love a good challenge, if you have any ideas, please DM me, and I’ll get started
Do I model items in my renders? I do a little bit of both, but I mainly start off with the pre-made clothing, character body, roblox library items, etc. I then modify these to make them better, more realistic.
Do I model, as in am I a builder? I’m only just starting to build for roblox studio games, and everything I build is in blender. I have a few disadvantages, mainly since I am not a textureer or a uv mapper, which means somone else would have to do that. Although for simple models, I can easily divide up the model based on its colors. I obviously have some advantages, since I can create a wider range of things in a shorter amount of time.