Meshparts that have recently been uploaded to Roblox will now break if they are exported back as .obj files. It appears to be the normal model with a decimated version merged together. I have reason to believe that this might have something to do with RenderFidelity.
Meshparts that were uploaded prior to this update are not affected by this.
How to replicate:
- Import a .fbx or .obj file as Meshpart
- Export the Meshpart as a .obj
Left: Model exported from Studio
Right: Model that was imported into Studio
I hope this issue can be resolved soon, as it causes complications for Vesteria asset development, given that all models i require for renders are stored in Studio.