The module was intended to be a server-side framework allowing to send notifications directly from the server and get a response from the client.
I’ll add a client-side option later though as per the suggestion, but you will not be able to see what the client responds to such notifications in order to keep the server-side secure from remote spamming.
edit: I posted a direct link for the module for now
@PhoenixRessusection I will look into the Packages feature, I am familiar with it but never got to actually use it.
Sorry, if this is considered necro-posting, but I want to remove the credits premade into the module and put it into my credit system (will do the same job).
Hi, just updating the thread real quick to show that I’m working on a V2 of the framework so it can be a standalone product as well.
Currently, it can have;
Titles
Buttons
Quick Input
Everything together if you want to for some reason
idek anymore
tl;dr; V2 is going to have far more customization, more opportunities for developers, and cool new features V1 didn’t have. (yes, that means you’ll be able to use it client-sided without depending on the server too.)
Can anyone give me an example piece of code that I can put in the client to notify the player just saying “Sample Text” with a timeout of 7? I’m struggling to get it working.