I’m trying to replicate the humanoid display name with a TextLabel under a BillboardGui - any idea if I can mimic the behavior by just setting the gui properties?
Neither of the billboard gui scaling options seem to get particularly close - the humanoid display name offset and size both seem to change with distance.
If I recall correctly, the default humanoid names are using looping code to adjust their size dynamically based on the camera position relative to the name position, they are pixel scaled. There wouldn’t be an easy way to perfectly replicate it, but you might want to consider checking out this post.