Apparently every second player that gets mad at me should get a card from me on Father’s Day.
You can call people tree lovers without the word being filtered.
I start my sentence with “well” (which is my common habit) and it GETS FILTERED.
Have I mentioned I said something like “You can’t get me!” and “me” was filtered.
I was typing “me” so many times and I had to say “*Dawgra”.
I want to be able to moderate my game or published assets (like plugins) comment wall, primarily to remove all the bot comments, but there is currently nothing I can do except report the comments. Reporting comments takes several clicks and is extremely difficult to report a page full of comments that way.
Devforum feature request links:
My ideal solution would be similar to the Youtube comment flagging system. Instead of taking several clicks to report a comment, an easy one-click “Mark as spam” button will make it much easier to flag many comments. Messages marked as spam will be hidden behind a checkbox you have to click, “See messages marked as spam”.
Auto-detecting spam comments and automatically marking them as spam is a complicated undertaking but also would be extremely beneficial for this. Also, only allowing users who have played the game to comment (similar to ratings) would help cut down on spam comments.
I want notifications to work better on Roblox.
I would like to replace certain parts of the sidebar with the notifications feature (trades for example) and would also like to be able to filter notifications so popular people can ignore friend request spam etc.
Choose either notifications or sidebar, not both.
For posts just search notifications #feature-requests and you’ll get a variety of different requests to have notifications be used more.
I would like better systems around filtering and age-appropriate things so adults/mature teenagers don’t need to follow the same, crippingly-strict rules as children.
I want to be able to search from users but this is currently difficult because for some absolutely strange and mind blowing reason, Roblox filters names when you search for them.
Why are you filtering a name on a website when you’re the only one that can see the text?
Why are you filtering names that have already passed your filter process when you create an account.
The ideal situation is that Roblox can improve their own social features to a point where it’s not necessary to have to direct people off-site. The debate about Discord/other off-site services feels really out of line with what the OP is asking for.
For me, I want to be able to hold meaningful discussions in my group and have an easier way to share information with my players, but it’s too hard with the current group system which is extremely outdated. The solution, as others have also posted, would be Lilly’s Group Overhaul/the recent hack week project for discussion boards:
Both of them get filtered because if any bad names get through, they don’t want people to be taking screenshots of an inappropriate search with an actual result.
Feels kinda petty (is that the right word?) to me but makes sense I guess and edge cases /shrug
They have to be more lax when filtering names when a user is creating an account (otherwise lots of potential acceptable names would be filtered). They remain vigilant for searches and have a report feature to combat this.
It’s just the way it is. It’s not a perfect world, meaning there will always be bad stuff going through, and there will always be people gullible/malicious enough to hop on the anti-Roblox bandwagon for something as inevitable and really unimportant as this.
I can’t really see any solutions. (IMO don’t think we need any, most kids get exposed to bad stuff by like age 12 anyway, what’s a little bad name? C’mon, sing it with me, ‘sticks and stones may break my bones but words will never hurt me!’ heh)
This is going to sound harsh, but I wish there was a way to blacklist specific users from rejoining your Groups. Over the years I’ve had people who were repeatedly exiled rejoin and resume their shenanigans. I don’t want to have to turn manual approval on for join requests. It’s gotten so annoying, I had to make a bot for the sole purpose of demoting these obnoxious users into a muted rank every time they rejoin.
I haven’t seen this suggested before.
Ideally, it would be like those in-game ban scripts that prevent specific users from re-entering servers. I honestly don’t know why these individuals haven’t caught the eye of the Moderators already; you’d think spamming 130+ pages of the Group wall would be sufficient…
I’d appreciate the ability to specifically block individual users in groups from commenting on the group wall or even joining my group overall. Another helpful feature would be blocked users cannot join the groups I own as 9/10 they just want to cause issues with me.
Social/development-related features that would be nice:
Update log placed under the game where the description is(look at Fabrick), shown as the most recent update and allowing users to go back through the last 5 or so. Allows developers to more clearly advertise what is updated in their game without having to use third party platforms.
Group perma-ban feature which prevents the user from being able to rejoin or send a rejoin request.
Game newsletter subscriptions. If a user likes a game and subscribes to their newsletter, they will be able to receive a PM whenever the game owner(or somebody with the permissions in a group game) decides to send one out. This can be used to announce upcoming updates, new updates, ask for feedback, or just general promotion. This honestly is the one thing I would want the most.
I believe it is clear that we all want this, so I’m going to post it one more time: Lilly’s Group Overhaul.
Really though, you asked for feedback, so I feel compelled to speak honestly — and honestly, I think deep down both developers and staff know that the current social features do not meet the standards one would have regarding a nearly-billion-dollar company. It’s not that they’re horrible, but frankly they’re just not good enough.
I’m going to use this opportunity to list out some of my thoughts. Others may not agree, but this is what I personally recommend.
Groups really need to be re-thought out (tip). Games cannot survive or even launch properly unless they have a proper fanbase, and it is extremely hard to accomplish that using the groups system (without a banned third-party aid).
#feature-requests:web-features is filled with AMAZING ideas written by extremely creative people. Browse it when you have a chance.
Brainstorm about the filter system. Find a solution that fits everyone. There needs to be some way to please all the overprotective parents and your committed developers. Right now you’re just sticking with the former but I think it’d be good not to slowly yet consistently lose developers.
Don’t just listen to your developers, follow their advice. You have hundreds of people that really want to make a living out of your platform, and one of the sole reasons they cannot do this is due to lack of support. Although I don’t necessarily agree with the whole Roblox only cares about the same top-5 front page developers! view, you have to admit it does have some valid points.
In order to follow the format:
I want to be able to maintain a proper community for my games on Roblox but it’s currently too hard/impossible.
Has it been posted on the DevForum as a feature request? Yes.
What would be your ideal solution? Refer to the rest of the post.
I very often find myself mobile whenever someone I commissioned gets his/her work done, or needs to start his or her work. I often then need to change permissions from groups or pay someone using group funds but I am not able to do so because Roblox does not have a dedicated mobile group admin page.
So very often the person I commissioned needs to wait a few hours before I can do what needs to be done.
I could really use proper mobile support for the group admin page.
I want to promote conversation between my players. I want an organized forum to receive bug reports, feature requests and other feedback directly from my players instead of trying to funnel 0.1% of them off platform onto Twitter or Discord
Not Roblox’s call – required and recently requested by one of Roblox’s kid safety certifications. Dubious about how effective it actually is since the user could just google “Roblox SEARCHTERM”, but again, out of our hands.
Filter is constantly updating and a number of accounts predate the new filtering.
I want to give users free assets on Roblox in my games (or I want my players to be able to obtain more free assets on Roblox) It’s currently too hard/impossible to customize due to there being no free currency, nor pool of free assets to customize your avatar with (the current puddle of free assets is not enough). This seems like a large retention mechanic that has been completely gutted.
Even if not awarding items from developer games, avatar customization is definitely an important social feature that has been gutted. Looking at our top games, it’s no coincidence that they all put a major emphasis on customization through item skins/playerhomes/etc that provide the player a sense of ownership. Games like Robloxian High School and Meep City have seen major success just by re-implementing the catalog and providing it to everyone.
We’re sorely lacking as a social platform now that we don’t allow all players to customize their avatars. 5 shirts with minimal variance is not going to cut it:
A platform as large as Roblox needs customization, and it needs it to be engaging. What we provide to non-paying users is not adequate, and greatly diminishes the social nature of the platform when you look the exact same as every other user on the platform.