Clans do not and did not cut it.
Clans had just about NOTHING to do with groups, and instead of creating a competitive environment with a more clear variation in skill level, they created small coalitions of people who wanted to horde Player Points from front page games. That’s got nothing to do with groups as they currently stand.
I’ve compiled a list of some of the most prevalent requests from those involved in groups to enhance the experience that groups receive on ROBLOX. I realize that the Group feature does not profit ROBLOX directly and therefore assume that to be the cause of us being pretty much neglected, other than the occasional redoing of a page or two.
Here’s my list of wanted updates:
A red shout could mean to come defend the fort or attack an enemy fort. Green could mean “Come hang out here” or “Meeting here” or something. Blue could mean there’s an important notice in the shout.
Too many times, groups create forum posts with important information directed towards a specific demographic of their members and the daily group activities conflict with the forum post that needs to be read. Pinned notices, perhaps even with the ability to time how long they’ll be up, would be extremely helpful.
The maximum amount of required characters in the group shout is currently 255 characters. That’s ridiculously small. Not even two full-length tweets. When you have links to forum posts, links to places, and messages that all need to be in the shout at one time, you have to mitigate the shout space very carefully. This is tedious and bothersome and does not need to be so.
www.roblox.com link support.
Please let us have clickable links in the group shout without one of Merely's extensions (No offense to you, Merely, I love your extensions but there's really no way to ensure everyone in your group has them).
It is not by any means a secret that the Clans and Guilds forum is a vile place of unintelligent blabbering, bandwagoning, and obnoxious spam and offtopic posts as well as an overabundance of hateful messages. Therefore, I propose that each group gets their own forum, hidden from other users on the Forum page but instead displaying in the place of the Group Wall.
- View/post permissions managed in the group permissions page
- “Delete post” ability managed in the group permissions page
- “Pin post” ability managed in the group permissions page
- Audit logs for forum actions
- Viewable by moderators via reports, links, or viewing the group page
- Replace group wall
- Replace C&G
There is no reason for any person or any group to be subjected to the amount of hate and disgusting behavior that comes out of C&G constantly. Cutting them off from their atrocious peers would definitely create much better behavior in the Group world, and help to isolate the trolls.
Instead of just personal servers, allow us to associate normal places with groups.
This would be so helpful so that we don't have to display our group places through a bug, as we currently do.
Robux in Group Funds are completely useless and obsolete. You can only buy ranks with them. This is totally unacceptable and as a result, many groups have decent sums of robux just sitting in their group fund and going to waste. I propose the addition of a Trade Currency feature to Group Funds or to allow groups to run ads with Robux.*
Ads for R$ in groups was added but subsequently removed due to ridiculous Robux inflation caused by it. After the removal of Tix, all ads are in Robux.
Why is this not a feature? Leaders should be able to blacklist people whom they do not want in their group.
Pretty self-explanatory, but also pretty necessary.
Let us distribute funds based on specific games’ revenue rather than the revenue of all of the games, please!
It would be fantastic if we could have the ability to grant specific users certain permissions which override their roleset. For example, Dev1 and Dev2 are in the role Developer. The Developer role does not have permission to edit group games, however the group owner can specifically give Dev1 permission to do so.
It would also be fantastic if we could have the ability to control which games may be edited by users with the proper permissions. (e.g. Dev1 can edit Place1, Dev2 can edit Place2, Dev3 can edit Place 1 and Place 2.)
It would be fantastic to have a “division tab”, similar to Allies & Enemies, displaying all “sub-groups” of a group. This would allow for much more organization for basically any group. For example, if you have a large development group and don’t want to clutter it with ranks because you like the way it looks with 3 ranks instead of 18, you could have a “Builder”, “Scripter”, and “Designer” subgroup listed under your Division tab. You could still have the desirable number of ranks (Community Member, Developer, Owner). It would work just like current groups do now (open admission, request-to-join, etc.), except I’ll go as far as to request that subgroups/divisions don’t count towards your group limit (e.g. you can be in Group A and its subgroup Scripters and it will only count as one group). Subgroups/divisions could be accessible via the tab rather than cluttering up your “My Groups” display as well.
If, somehow, there was some kind of misunderstanding that resulted in my account being terminated, it’d cause me to abandon all groups I own. That’d be extremely tedious and damaging to the group, because anyone with any kind of Builder’s Club can join my group and grab it. So much damage could be done by the time the misunderstanding is resolved that it’d be beyond the realm of possibility to get everything back under control.
There are many potential solutions to this issue, though, that I’m surprised none have been used yet. They’re outlined below.
Sort of like a real-life will, this system would be put in place to allow group leaders to choose where leadership will go should their account be terminated or the group would be otherwise abandoned.
The successor system would basically work like this:
The only potential con I see with this one is that it could be abused in scenarios of the accounts of group leaders being taken over maliciously and the group being transferred around via this system once the new owner gets terminated for stealing accounts - but that’s no more susceptible to abuse than the current Make Owner system is.
Making someone of the next-highest rank the leader
This one is more of a no-brainer, really - instead of having them abandon any group they own, just make it so that someone of the second-highest (the rank below leader) gets the group. For example, in the default group rank layout of Member → Admin → Owner, if the Owner were to be terminated then one of the members of the Admin rank would get the group. If nobody with BC is in that rank, then find the next highest ranking person with BC and give them the group.
Get in touch with the terminated leader
This one is probably the least likely or plausible on the list, however it might not even be a bad idea to email the terminated leader and have the group ‘held’ on their account until they name a successor to their group. If they do not do so within a certain time frame, then it’d be acceptable to abandon the group.
In closing, I’d just like to say that I do not mean ROBLOX should be sympathetic or encouraging of account terminations. I’m saying that ROBLOX shouldn’t screw over potentially hundreds of thousands of people just because of one person messing up. That’s not fair to those people or to the group by any means and should be changed. I don’t expect much out of this thread, naturally, because it’s a request for groups - a portion of ROBLOX which houses an extraordinary amount of players and potential, yet often remains untouched and ignored.
Thanks for reading, I’m sure countless others agree with me when I say that groups have been left to stagnate for far too long, and it has very negatively impacted the group community and devolved said community into a misbehaving bunch of immature, rule-breaking forum trolls.
September 15, 2015 edit: I have decided to turn this thread into an even larger compilation of all of my ideas for the advancement of groups. I’m going through all of the ideas I posted here now and putting ones that have been completed as green. As of right now, all of these ideas have a combined total of 79 thank yous. Clans do still generate much interest from the community.
August 8, 2016 edit: I’ve edited the formatting of my original post to work with Discourse. Due to the lack of ability to change text color, I’ve instead changed the font for the updates which have been given to us. I’d like to thank everyone at ROBLOX who worked on the updates that I requested, as well. It’s really great to see that groups aren’t “being abandoned” and whatnot and seeing that the desire for user-created groups is still strong enough to generate ROBLOX’s attention.
= new proposal
= completed/confirmed update