[Resolved] Issue with negate [Still a Roblox issue.]

How would I go about solving this issue it keeps leaving horrible lines behind once unioned?

I’ve been dragging parts off and placing them back on but it only fixed some of it.

image

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Just made the part a tad bit large than it needs to be in that direction.

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Since he’s using wedges, resizing the part over the lines would mess up the shape of his union. From what I can tell, the lines seem to be really inconsistent and won’t appear sometimes.

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Yup…

Tired to copy the wedges then drag them down .1 studs into the part to see if that’d help. Nope…

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It does sometimes help to union the wedges first then negate them. Iv’e tried it a couple of times but I wasn’t able to get rid of all the lines.

I have had this happen to me as well, no known solution though, sorry.

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Dang it Roblox, you guys need to fix this… >:/

Moved from Building Support to Studio Bugs.

Or not? Can’t seem to set it to studio bug tab…

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Try using rotated rectangular blocks.
The Shape you are trying to make should still be possible, perhaps its wedges that make terrible negations.

not a fix, but might get your job done.

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Was able to get it after wasting lots of time.


I had to do it in sections very slow and move the bottom part up after I got one section done.

Edit:
Took long than it should’ve.

Might be better off moving into making it a mesh and not using unions at all.

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