This is a great update, however there is one improvement I wish to see that’s I’ve addressed before.
Is there a way to fix the spawn height where it collides instantly if a part is too low so that the character spawns on top. It’s annoying for when characters you want to spawn inside end up on top of a building.
I’ve addressed it here:
The only current way to fix this problem is by utilizing CollisionGroups, however that in itself it a hassle. I wish there was a way to possibly adjust spawn height through the properties of the spawnlocation itself.
Hope to see more improvements!