Recently we made a few small improvements to spawning that we want to let you know about.
We have added a new property to allow you to control how long it takes for players to respawn in your game without having to implement respawning yourself using Player:LoadCharacter(). If you have a social or casual game, you may want to reduce the amount of time it takes for players to respawn. If you are developing a team shooter or action game, you may want to increase the amount of time it takes to respawn, so that players have to wait a bit longer, as a penalty for being killed, to get back into the action.
New Default SpawnLocation Size
We have changed the default SpawnLocation size from 6x1x6 to 12x1x12 when a spawn location is inserted in Roblox Studio. This allows multiple players to be spawned on the spawn location without them being stacked on top of each other. You may want to consider increasing the sizes of spawn locations in your games to avoid spawn stacking if you have not already.
The default spawn in Studio, endorsed spawn locations in Toolbox, and the spawn points in the Studio templates are all set to the new size.
Spawn Location objects in Toolbox:
If you don’t want the player avatars stacking when they spawn into your game, try using the new size!
Let us know if there are any further improvements you would like to see for character spawning.