The retargeting feature bends the arms of almost all bundles (including user-generated bundles).
It should be disabled by default. This is a big problem, retargeting is not ready to be enabled by default.
Hi! We have a change rolling out now that should fix some of the bent arm issues you were seeing. Please take a look and let us know if you see any more problems.
Thank you!
Hello, except for Dennis, all of them still haven’t fixed, also now running animations character legs is weird. I’m curious how this feature works. Can you explain please? I am still recommending Retargeting feature set to disable by default, feature is currently experimental.
The intent of retargeting is to be able to author animations on one rig and have them look as close to the same on a different rig.
For example, this idle was authored on this character and looks like this:
Without retargeting, the same idle anim played on character that was authored in a different base pose (t-pose makes this very obvious) will look like this:
If we turn on retargeting, we correct the arms to be closer to the position that the original animation intended, like this:
I believe what you are seeing is intended. The idle animation was authored on the blocky character which has its arms nearly straight down. The mesh or rthro characters have their arms more out to the sides by default so we are lowering them a bit to match how pose looked originally.
I hope this helps. I’m not sure about the feet issue, no changes were made to that recently to my knowledge. Maybe we should start a new thread for foot bugs?
Sorry, I don’t think it’s intended. Every time I create a new place retargeting defaults to enabled and it makes characters look worse. If this is actually intended and can’t be fixed then I will keep it disabled and be frustrated because I don’t have some cool features only because of this small issue.
What could be done is that do it for mocap (rthro) animations only, make it normal enough for classic r15 and do not affect classic animations.
This is tough cause retargeting is changing the look of animations people are used to. However, one could argue the woman model now looks closer to the original intent of the idle animation. The idle is supposed to have the hands down by their sides and not stuck out at 45 degrees.
If we don’t do this correction then other animations will look broken, for example, raising her hand will clip with her head when retargeting is disabled.
It affects all animations, not just idle animations. (Running etc.)
I think no need add every bundle screenshots, ALL classic R15 bundles and some UGC bundles have the same problem. Almost all popular bundles.
I understand exactly what the feature is. It maybe correction little details of animations but the arms looks really worse. There must be another solution to correction animations.
in any of your animations as this bends the elbow in a unintended way that is also never accounted for in the bundle used here for this to be properly replicated with this character you would instead do this: