Currently if you set the AmbientReverb of SoundScape to anything other than “NoReverb”, it affects every single sound in the game.
Issue:
If your game has background music and the reverb is set to a value other than “NoReverb”, and for example guns that emit firing sounds, both the music and gun sounds will have a reverb effect. This is obviously not desirable for music.
So my suggestion is to add a Reverb property to sounds, OR make the AmbientReverb property not affect sounds that are for example in PlayerGui