Summary
A new bug is breaking the RichText property/feature for TextLabel on SurfaceGui, making it appear abnormally large by default. This was first seen and reported today at 7:15 PM. This only affects the game and is not seen in Roblox Studio. One thing to consider is that all text affected has the “font size” tag in it utilizing RichText.
Reproduction Steps
- Add TextLabel
- Enable RichText property
Expected Result
The text should display properly in the correct size.
Actual Result
In-game, the text displays abnormally large.
Screenshots
My screenshot:
Another player’s screenshot:
Another player’s screenshot:
Screenshot from Roblox Studio:
Questions to ponder
- Is it only affecting Arial bold?
- Does it only apply if the “font size” tag with RichText is used?