This truly changes the Attributes! Wonder what we will see next update!
This is an issue when using the <br></br>
tags:
Strikethrough is currently bugged, adding the <s></s>
tags is barely working, inconsistently, causing a lot of complaints in my game Specter as we use it to cross out objectives. To replicate this issue, just try turning on RichText on a SurfaceGuiās TextLabel (not sure if itās an issue on ScreenGui/BillboardGui) and adding the tags. It sometimes works, sometimes doesnāt. Usually doesnāt from my experience.
Could you send a place file that represents the issue you are talking about? I tried the strikethrough tags on surface gui with different font sizes and I cannot repro the issue you are talking about. You can post either here or with a separate bug report.
We will follow up with your report. Thanks.
As I was testing repro I noticed this must have something to do with how the text is rendered. If I reopen the file where the TextLabel has strikethrough, it will show up, but for the text to re-render that requires the text property to be changed to something else temporarily, or the studio/game instance to be reopened. Not sure if the place file is of any help based on the information I just provided, but here it is anyway.
StrikethroughRepro.rbxl (24.6 KB)
I see what might be happening. Weāve tracked the issue and will fix it.
A temporary walk-around for this would be adding a SPACE
when adding the strikethrough tag. If you are use script automation for adding this tag, \<s> {Your_cross_out_item}\</s>
should be sufficient enough to trigger an update. It would maintain similar appearance while correctly handles the format change.
Our fix would need 1 extra week to deliver to desktops and probably more time for deploying to mobile. So before that you could use this instead.
At this rate roblox will also likely be used to teach and do web development projects
Great
I might be late to report this, but āunderlineā has the same issue: the top label is not formatting so I think itās still relevant to the discussion
underline bug.rbxl (24.5 KB)
This is also happening to me as well. If any of my text objects have TextScaled set to true when RichText is true, itāll appear very blurry.
RichText disabled, TextScaled true
RichText enabled, TextScaled true
RichText enabled, TextScaled false
Occurence
This started to occur for me about one month ago. I created this label and changed nothing since then, and itās suddenly blurry. This is reproducible in every place.
Funnily enough, itās stopped happening for me recently.
this is happening for me, too
you can see the text is blurry, this is both in live game and studio
been seeing this issue ever since richtext had textscaled support and thought it wouldāve been fixed, this issue is incredibly annoying and damages the quality of my UIs
Hello everyone, I think it would be interesting if they add a tag which allows you to call a function whenever a player clicked on that part of a text (act like a button). Not sure if itās gonna be accepted by roblox but I have some ideas where I coulde use it.
This feature is still great tho, it took a long time to you to make but itās awesome and itās something that many people wanted and allows game developers to do some interesting ui improvements. Keep adding new features and stuff to roblox
Bumping this, since thereās been no follow-ups on similar reports.
With RichText enabled:
Without RichText enabled:
Thought Iād bring this bug here, but theres a slight offset of text, measured it to be 3 pixels, Using RichText slightly offsets all text except for first line and RichText Newline Offset Bug Iāve tried getting around this by enabling richtext on the under textbox, but due to its behavior, it unformats on focus, causing it to still have that offset. Tried it in multiple places also so itās not my specific game.
This issue is still presentā¦ RichText=true and TextScaled=true at the same time results in blurry text.
Hi guys, thanks for your feedback about the blurry text with text scaled. We are looking into fix this while it might take sometime for the changes to go through the releasing process. I will add it to the issues for tracking.
Sorry for bumping the thread. Has there been any decision on this?
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