Rig animation goes "farther" than it should

I’m absolutely clueless on how to solve this.
When I go into moon animator and give it an animation, it runs normally when I play it with the animation editor in studio, but it goes “further” than it should if I try to actually run it. Here’s what I mean:

(-607, 75, -341.9) end position when run while in editing mode
(-607, 72.6, -473) end position when run in testing mode (and presumably ingame)

I made a helicopter model.

  • It has an anchored RootPart (PrimaryPart of the model)
  • The RootPart has a motor6d connection to a Hull.
  • The Hull has welds to numerous other parts
  • The model has a humanoid in it, which I use :LoadAnimation with to load the animation
  • I run the animation in game, and it does not behave like it does in studio.

Here’s what the model looks like in explorer. I used moon animator to add the motor6ds and welds. (Except the 2 weldconstraints)

Please let me know what I’m doing wrong.
(I’m putting this in scripting support since that’s the closest category for this)

use AnimationController instead of Humanoid, there is no need to use Humanoid to run animations (unless you want your helicopter behave like humanoid)

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