Rig anomaly when imported from blender to Studio

I just had some animations made for my rig, and I came across an anomaly when viewing it in Studio.

It’s an issue with the rig itself, not the animations.

Does anyone have a clue as to what is going on?

Thanks so much

Its hard to tell what you’re talking about… are the vertices stretching weirdly?

If so the problem lies in the weight painting!

Look back at the rig in blender and make sure all of the vertices are weight painted to the correct bones. (remember to Unhide any you may have hidden with alt+H)

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