Hey! Sorry if the title is vague, but I had a problem similar to this post, and I fixed it by anchoring the HumanoidRootPart. That made it so it can be rotated and moved correctly in the animation editor, however it won’t work in-game because the HumanoidRootPart has to be unanchored to be able to walk/move. If you need a gif of it or an image I will send some, and if you have more questions ask!
Hello!
A few questions:
Have you solved this issue?
Are there any welds inside any of the rig’s parts?
And could you provide an example of the broken rig in RBXM format?
hey! the issue has not been solved. Yes there are welds inside the rig, a few actually. I didn’t think they would break the rig tho because I used rig edit lite plugin to make the rig. I tried to remove the welds, but it didn’t fix it. Here’s the rig: snowman.rbxm (55.8 KB)
Hey there, me again. I managed to Solve the issue.
For whatever reason, resizing the HumanoidRootPart to a size larger than the Torso fixed it, i dont know why it does this though. prob just something to do with mass.
I apologize for the long response wait, i got busy with something else
thanks! i just managed to fix the issue. I had to make the root part bigger and change the way i was handling animations. (I was using the default roblox animate script, so had to move animations to the AI script I was using) I’m sorry for taking forever to reply btw oof