Character torso not rotating in editor

I’ve been sitting here for around 30 minutes trying to figure out what’s happening to make it do this. I properly rigged it, but the torso isn’t moving and the grid below is. I’m very confused and frustrated.
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Everything is working properly except for the torso and I made sure nothing is anchored.

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Sorry for the bump but I’m still experiencing this issue. If anybody knows why please share. Thanks!

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In my experience with custom rigs, I have a couple solutions that may or may not help…

  1. Try anchoring JUST the torso in the animation editor and see if that helps at all
  2. Try making a root part, and just attach it to the torso
    Hope this helps :slight_smile:
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I already have a HumanoidRootPart in it and as I look at it again I realize that seems to be the part moving instead of the torso.

So now my issue is my Torso is pulling my HumanoidRootPart instead of itself

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Alright. Try just anchoring the torso / root part or whatever you use as your base and see if that works

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I just anchored my HumanoidRootPart because the anchoring my torso didn’t help and now the torso is pulling the entire model

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Can you show me the hierarchy?

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Something may have occurred when moving it.

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It’s working properly now! Thanks for the help!

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It stopped working again. I’m so frustrated with this. I’ll send you pictures of the rig in a bit

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Mine Worked all i had to do was unanchor the Troso and anChor the Humanoid Root part

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I found a more practical solution than anchoring the RootPart! Just set the RootPriority property of the HumanoidRootPart to 10, worked for me

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If anyone still reads this, you can try changing the animation priority.

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