Rig primarypart must be anchored for blender animations

Hey I’ve been trying to import the R6 rig to animate into blender.

Sadly I’ve been stuck with this error.

What I’ve tried:

  • Anchor only humanoidroot
    I got the error up there

  • Anchor everything

I was able to get into blender,
but one bone appears on the head

  • only anchor the head

again only head has a bone

I’m using blender 2.93.

If you know any other way to import and rig R6 models to blender, or know a way to fix this bug I’d be happy to know about it.

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Have you tried anchoring the rig’s primary part?

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if you’re talking about the rootpart, yes I have.

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Well, the primarypart of the rig may be the head, just like in newly spawned characters. I don’t use this plugin or blender, so I can’t help much more.

1 Like