Rigged Mesh has weird shadows in Roblox

I recently made a robot rig and baked it into one mesh. It turned out great, and I made sure everything was ready to import into Roblox. Once I imported it, I got this.


The mesh itself looks fine but it has strange shadows.

So I went back into Blender to check if the faces are right, and they are.

I also tried remeshing it to see if it changed, but that didn’t work either. I also turned on backface culling in Blender, and it looks fine. I turned on DoubleSided in Roblox, and it doesn’t change anything either.

If you have any ideas on how to fix this please let me know.

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I had similar problem. Strange solution that worked for me was manual decimation of mesh, because auto-decimate modifier did triangles which was “incorrect” for Roblox I think.

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