For context, I’ve been trying to import my Roblox Animation from Blender into Roblox. So far, everything has been working fine, except one thing, which is an additional Handle that I added with a Motor6D.
The Motor connects to the Character/Rig fine, and it’s in the right place.
Now, the part thats causing trouble:
This is the animation that I’ve created
In Blender, the animation seems fine. As you can see, I’ve animated the Handle of my Net as well, and it seems to be working fine. The handle bone of my Net is a child of the Right Arm bone in the rig, just like in Roblox, where the the Net is the child of the Right Arm.
Whenever I go to import the animation onto my Rig in Roblox with the Blender Animations Addon, this happens:
As you can see, the character has changed its stance, but the Net is stiff in its hands. Like in the video from before, the Net should be resting diagonally, on the characters shoulder.
I’ve went through multiple processes of checking the rigs, rerigging, reanimating, etc. I really don’t know what’s causing this issue, and maybe this is a problem that I’m overseeing, because I’m new to importing animations into Roblox.
Any help is appreciated!