Rigging a trampoline to be able to deform / sink

Hi! I wanted to create a trampoline that would make the fabric on it sink as if someone were to jump on it instead of it staying rigid, but I do not know how to achieve this while staying in the engines limiations. I was thinking of using a skinned mesh at first but I don’t know how to rig such a thing. Any ideas on how I could achieve the effect or how I could rig it?

Example on what I want to happen when someone jumps on it:

Then return to its original state:

can you do it by rigging with bones?

yeah, forgot to reply to this but i just rigged a circle mesh with double sided enabled + with 2 bones and played with weight painting which allowed it to sink
https://gyazo.com/16644e8c0f09be1a688dc38d79d74b88

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.