How do I go about importing seperate objects that follow the same armature with a Custom Caged Mesh Character?
What do you want to achieve?
I’m looking for a way to be able to import extra objects in the face as separate objects following the same armatures for customization purposes. Roblox caged mesh rig is somehow bound to only 15 parts even when imported without a cage.
What is the issue?
I need to be able to have the eyes, eyelashes and eyebrows separated in order for character customization to work otherwise I will need to upload completely different textures for every skin colour and eye colour combination possible which obviously isn’t a choice if I want my game to run smoothly, or at all.
When the model is exported everything is in place and even when I’m in the Character Import menu right before I load it in everything looks normal but when it does load in all the extra pieces are displaced and don’t work with any of the bones they are weighted to.
What solutions have you tried so far?
I have tried re-parenting the extra parts, resetting all location transformation in blender, importing them separately and putting them together after, Importing them without the cage.
Once a cage is removed from the model it should no longer continue acting like a R15 humanoid so there is something special with the rig roblox gives out.
Would appreciate any thoughts on this or if anyone has been experiencing the same issue or possibly has a fix