Reproduction Steps
Tween the Color property of a BasePart that is attached to a Bone of a skinned rig via a RigidConstraint and move the rig forward, the rig will flicker. It may also be related to FPS stutters, as it happens much more frequently on less than optimal FPS devices.
The more BaseParts being tweened and the faster the rig is moving, the more severe the flickering is.
This happens in both studio and clients, affecting seemingly all devices.
This bug is visually identical to this (now-resolved) issue with RigidConstraints, however only happens when tweening the Color of the attached BasePart(s)
Expected Behavior
I expect the rig to not flicker to a previous frame’s appearance.
Actual Behavior
When a BasePart’s Color property tweens while attached to a Bone of a skinned mesh via a RigidConstraint, the skinned mesh flickers to a previous frame’s appearance. This is most notice-able when the rig is moving in space, and is accelerated by having suboptimal FPS or FPS stutters.
(user submitted clips - turning off colour-fading in our in-game settings causes the flickering the stop for them)
Issue Area: Engine
Issue Type: Display
Impact: High
Frequency: Constantly