RigidConstraint+Skinned Mesh Rendering Issue

Reproduction Steps

Tween the Color property of a BasePart that is attached to a Bone of a skinned rig via a RigidConstraint and move the rig forward, the rig will flicker. It may also be related to FPS stutters, as it happens much more frequently on less than optimal FPS devices.
The more BaseParts being tweened and the faster the rig is moving, the more severe the flickering is.
This happens in both studio and clients, affecting seemingly all devices.
This bug is visually identical to this (now-resolved) issue with RigidConstraints, however only happens when tweening the Color of the attached BasePart(s)

Expected Behavior

I expect the rig to not flicker to a previous frame’s appearance.

Actual Behavior

When a BasePart’s Color property tweens while attached to a Bone of a skinned mesh via a RigidConstraint, the skinned mesh flickers to a previous frame’s appearance. This is most notice-able when the rig is moving in space, and is accelerated by having suboptimal FPS or FPS stutters.

(user submitted clips - turning off colour-fading in our in-game settings causes the flickering the stop for them)

Issue Area: Engine
Issue Type: Display
Impact: High
Frequency: Constantly

2 Likes

Hi, thanks for the report. The team is investigating the issue.

3 Likes

Any update on this? This issue is still plaguing our game :frowning:

1 Like

This bug still exists and continues to be a large problem for our game.

1 Like

Still looking for an update on this issue, it is still causing major issues in our game. We are considering removing a large piece of content from our game due to this, which would absolutely suck.

Reaching out through private/direct message