I have a R7 rig which basically uses R15’s torso system while maintaining the same R6 look.
Here’s how the rig is made:
The primary part is humanoid root part.
I have a crouch animation that lowers Lower torso of the rig, and in Moon Animator it seems to work just fine (it works in roblox default animation editor too):
However, when I play the same animation in game, the lower torso seems to not be affected:
I also tried playing the animation in moon on the starter character and not animation dummy, and it works well. I don’t know how to fix it so please help me!
I’m sure you did it correctly, but you’re character will not carry this over I believe due to the HipHeight, and it would be recommended if you did set the HipHeight to lower when crouch is enabled if you want to lower the Character.
So in order to fix it I have to change the hip height of the rig? Do I have to do it once to get it work or I will have to do it everytime the “lower torso” moves to replicate it?
I changed the animation so that LowerTorso slowly moves up to notice if it works more clearly.
While the HipHeight does fix the problem with LowerTorso, the character still flies up. Is there any way to fix it? Or I will have to do some rigging magic so that the character will be on the floor with HipHeight being 2.
The thing is that LowerTorso’s animation speed is affected by HipHeight.
So if I set HipHeight to -1, it will become slower (and 2 is roblox’s default). If I set it to 0 it will stop entirely.
It’s not R15 its R7, the only difference is that torso is now 2 parts (UpperTorso, LowerTorso).
The rig I use was taken from moon animator server resource channel
Hello! Sorry for late response, not checking devforum as much anymore.
The torso is set up like R15’s torso (HRP>LowerTorso>UpperTorso)
Humanoid rig type was set to R6, though I’m not sure if it will work if I set it to R15 but I will try once I get my hands on roblox studio.
Finally got my hands on it.
After setting it to R15, the rig breaks because it doesnt have any parts named after R15 limbs (except for LowerTorso and UpperTorso), making the player just slide around the floor.
The problem is with “HipHeight” humanoid property. The rig I use has it at 0 for some reason, while it should be at 2, but then the character will float above the ground. I think it could be solved if I just made my own rig and didn’t take it from toolbox, but I’m too lazy and the game is already made around default R6 rig.