Rigs oversize when importing a certain FBX file

  1. What do you want to achieve? A fixed and working rig that doesn’t oversize when imported or fail to work.

  2. What is the issue? My rig is bigger than the model I imported.

Result:

Wanted Result:

  1. What solutions have you tried so far? I’ve searched everywhere around on the Devforum, even some third-party websites, most questions are irrelevant.
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Update: I started packing the animations inside the FBX file and inserting them through my Roblox inventory, but now the model doesn’t move according to the bones.

Solution: resizing it to be super small (0.10) in Blender made the rig fit the model perfectly, the animations presented work properly. Thank god!

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