New Update - 1.0.3 Road Creator
- Removed duplicate cloning of embankments and walls in the road generating code.
- Enhanced module scripts for improved performance.
- Addressed additional bugs.
New Update - 1.0.3 Road Creator
New Update - 1.0.4 Road Creator
B
and the SnapTo
option to enable the joining of roads, facilitating seamless road connections. Intersections can now be rotated along any axis, ensuring optimal alignment.I love this road map it’s very cool and interesting to me
Thank you man, I appreciate it alot!
Yeah I really love to support everyone and anyone who wants it or needs it
New Update - 1.0.5 Road Creator
Let’s go we got a new update that’s cool to see more updates coming keep it up -Ghoul
New Update - 1.0.6 Road Creator
New Update - 1.0.7 Road Creator
My Plugins Road Creator and Power pole Plugin is now free due to roblox’s recent update to the marketplace for plugins. More updates coming soon
New Update - 1.0.8 Road Creator
The trucks in the images are not mine they are DeliveryIndustry
Hello,
Does this also have slopes , like inclines , downhill?
What about Y sections where it branches from one road to two roads.
Thanks
The plugin can generate any angle you would like, but one limitation is that it cannot create road slopes on corners. I haven’t yet found a way to achieve that. Sorry for the inconvenience.
New Update - 1.0.9 Road Creator
a & b
, the system will now preview the road before it is placed, and it will display a ‘Generate’ button once the preview is finished.How are roads done? Just spammed parts to all hell or is it somewhat optimised?
The roads are somewhat optimized to the point that they overlap each other, but it’s still not how I’d like it to be. There will be an upgrade to the generation process, but I’m not sure yet.
Not too bad I guess but it depends how optimised really. I plan on having a somewhat sizeable map small-big <–> medium-small so performance can be a must.
Not small to big but a map that is small however is sizeable for its size category. If that makes sense.
Yeah, what I can suggest is union the generated road between the CloneParts
with the new beta feature they released or what you can do is make the segment length.
I have quite literally got every single beta on and also some mesh optimisation plugin too that I could probably use too help.