Roblofield Main Menu [WIP 2]

Do you know enough stuff about scripting to make the game itself?

That’s dumb question, of course I do. I was scripting 2 years of experience. I made half of the game. [85% indeed] Including the Main Menu, The ServerStorage is full of no-use GUIs I made. I made command-bar that gives weapons, so… And the other 15%, don’t know. Probably made by me. The only thing I didn’t made we’re trees on the main menu.

Sorry I’m “Smart” and thats in quotations for a good reason also will this be like a 4v4 tactical game of breaching a building and killing the other team or a 20v20 firing across a huge field with artilleries firing at each other kinda game. I think 20v20 would be better as there isn’t to many game like that in a modern era

It would be 5v5 game like Counter-Strike, but combined with Battlefield. But I can make more game-modes.

Yeah that would be cool I think it would be fun to have to charge across a open field while getting fired at by artillary and enemy troops. So i think multiple gamemodes would be fun.

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I really dont know what type of army this is. Hes holding a Type 56 which is vietcong but hes also wearing united states helmets and the dude in the backround is holding a Lewis (which is british.)

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He’s not holding Type 56. He’s holding an AK-47…

No, that’s a type 56. Look up Type 56 then look at the difference, its kind of obvious that’s a Type 56.

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If you think It’s an Type 56, look the Counter-Strike Global Offensive and watch the AK-47, since I have used AK-47 Mesh.

Please educate yourself on guns before making a gun game.

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Please do not troll me over the games, thank you.

Type 56:
image
AK47:
image

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That’s an AK-47, in CS:GO, and has no difference between mine game and CS:GO, since I have used CS:GO’s, AK-47 Mesh.

Please stop trolling me over the games, thank you

How am I trolling you? Why would people use Type 56 in any FPS games if there’s AK-47. There’s no almost difference between both weapons. And this is not historical game, I won’t be giving care about non-difference weapons.

And did you see an game with Type-56? Arsenal probably has Type-56, and surely not AK-47 as they mentioned it.

Also, the stock is just a difference? God, don’t you know that almost all weapons have retractable stock?

This is interesting to watch lol

Also I agree with Sasavasa because the way the barrel on the AK-47 is, is not the same as the barrel on the Type 56 even though I agree they look very similiar

I am unsure what nation these soldiers are trying to represent, as it seems they are using gear from a variety of different nations. If you want to make it more realistic, you should probably be most nationally consistent in what gear they are using and wearing. Also, I am unsure as to why the one soldier is putting on his helmet during a tactical situation instead of already wearing it. I also do not know why the one soldier is wearing a gas mask. There would not be nearly a high-enough risk for any kind of toxic gas to warrant the discomfort of wearing one in a normal firefight.

I would also advise that you use more detailed models, because the low-resolution textures and low-poly meshes are obvious.

The Type 56 is just a licence-produced version of the AK-47 made in China. The only major visual difference between the two is the folding bayonet taken from the SKS and the front full ring sight. The rifle in this picture is, as the OP said, a CS:GO model, which does not have the SKS bayonet or the full ring front sight and so it’s safe to assume it was produced at Izhevsk. I’m not sure what visual changes you are implying are “kind of obvious” that are giving you this idea.

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The weapons we’re changed to M16A1s to have better textures.

you need more background things. better foreground wall and stuff. better character deisng and gfx overall. the menu is a litlle better this time.