Roblox: 2018 Egg Hunt Custom Game Opportunity

I do not want to be stressed, it will be without me. But I encourage those who want to embark on this project. :wink:

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This is exactly what I think the egg hunt should be. I don’t think teams should sign up for the egg hunt looking for money. That’s not what this is about. Thousands of people will be playing the game. It should be about entertaining the community, not making a quick bank deposit. I know ROBLOX likes to keep the event open for the developers, but I honestly think they should push to keep the event free to play.

Just imagine what the game would have been if you focused your attention the other way around. Last year’s event had to be one of my favorites. It was incredibly well made and very polished. But like you said, you focused on making the game great, not making a profit. I think that’s one of the reason why the game turned out so good.

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That’s literally all I want, not paying to get eggs but paying to give you a boost (e.g. having 28 walkspeed vs 16)

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@DieSoft :wink:

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the best part of the egg hunt 2017 was this
feelsgood

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Just you wait, I’ll get back into EBR one way or another!

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Ooh. Exciting.

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As a person who has been working on this kind of contracts before amongst other stuff, I have learned a lot from personal experience but also from observing others, so here are some tips from me:

  1. Have enough scripters, from start to finish the scripters will be carrying the heavy load and make sure to compensate them for it!

  2. It is easy to be a builder, anyone can do it really, but to be able to build with a consistent design that matches what other builders make is what a lot of builders struggle, so find people who can do this and your game will look sweet.

  3. Have at least one person who is good at making graphics because that will be very useful for making user interfaces.

  4. Having a music composer is nice and all, but not necessary as you can find sound effects and music on various websites out there.

  5. One of you will be the “team leader,” now that does not mean that said person can sit on a high horse and give orders but not pull their weight. I would say that if you want the team morale to be high, the team leader should pull just as much weight as everyone else if not more. The team leader is meant to be the central pillar of the team, someone that the developers can rely on for support in any way and I can guarantee you that there will be drama in the team for various reasons and the team leader needs to be able to deal with that by working with the team members to solve the dispute or else the work environment will not be pleasant for anyone in the team.

  6. Always think about performance, if you write code or build in a way that adds unnecessary lag, then you are doing it wrong. Most users are on laptops and mobile devices which you are required to support. This means that you should avoid using unions, meshparts, high-resolution textures (textures in general really) and anything that will clog the memory.

– A little bit of info about why unions and meshparts aren’t ideal for anything but to cut down on moving objects. For normal parts, the geometry is already known and hardcoded into the engine. This lets Roblox make special optimizations which make parts easy to store in memory. Meshparts and unions however is a different story as you are dealing with arbitrary geometry which must be downloaded and stored in memory. To support low-end devices then you need to keep the memory usage as low as possible, and this means you will have to cut corners and suffer the consequences of having a place that might not look “as amazing as it could with unions and meshparts.”

  1. Communication is key, a team that doesn’t communicate is a dysfunctional team. In order to make sure that everyone in the team is able to have a good time when working on the contract I suggest playing games together or doing other activities just to form some friendship bonds. It is a much more rewarding and fun experience if you feel as if you are amongst friends, working together to create the next big thing and it will help prevent misunderstandings that may lead to disputes in the team.

There’s so much more I could write but I feel as if this will have to do for now, best of luck to anyone who wishes to apply but please do keep some of the stuff I wrote above in mind when choosing fellow developers to work with. Being the most amazing and most talented developer of all times does not mean that you will play well with everyone, and when put under a lot of weight and stress this becomes more prominent than ever.

I hope I haven’t scared some of you off with this however, working on events for Roblox have been a life experience and I got to meet new people and make connections in awesome places. Sure there is a lot of stress involved, but when you make it through and look back you can proudly say that you set out to do something and you completed it and in the process gained a lot of very valuable experience. And I mean like… You get to work with 2blox2quit and Hippie_ofDoom and that alone is a great reason to apply. Needless to say, you really grow as an individual and as a developer, and I highly recommend applying if you think you got what it takes.

:wink:

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EH2017 had one egg which “rained”, with the Peep Egg. You’d need quite a small handful to fill in the cracks where EH2017 felt empty and void of eggs.

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I’ve been waiting almost 3 years for an opportunity to make an egg hunt and now that it’s here…

I have no team.

RIP me.

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Currently looking for team members, but I’m signing up for this. Will be exciting if I get accepted, who knows?
(p.s.: If anyone is looking for a team and potentially wants to join mine, let me know)

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You in the DevForum discord?
And what do you do? Graphics, script, build, etc?

(responded through discord)

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I personally made it rain by getting as high up as I could (such as the lip of the volcano) and shooting admin eggs out over the map. It worked pretty well except for the couple of times the eggs went to sleep in mid air or bounced off of the world or into lava (I saw a couple of people jump in after them, I felt a little bad about that).

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how about egg drop 2018

but also don’t ruin the egg hunt, I think something that made last year’s egg hunt was that it didn’t go with what they knew would be successful, they broke away from the norms, and experimented with new things.

and with the lack of game passes and perks, at no point did I feel like I was simply buying eggs (like I have in past egg hunts). It was one of the first true egg hunts in many years, and I think much of the community can agree.

given that they are giving 6-5 months (depending when they select a thing), I think whoever gets this should start ASAP, the previous egg hunt, if I’m not mistaken they had 4 months, and it turned out great.

but with a little extra testing they could have made it much better.

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Oooh, that’s an interesting way to go about it!

Really though, going to clarify a bit more since the first post I sent about egg rain/drop was around 3AM.

2017’s hunt was fantastic, quite an interesting take on it, but there literally is cracks of empty void that EH2017 had, where the best the void spent was useless time spent walking. A HUGE example was the Atlantis world, the walk between the spawn and the abyss being ridiculous, with a lot of that space being left empty.

As said, a lot of the little puzzles are rather neat, but with this void, it all feels rather empty. I can compare the hunt to games like Super Mario 64, Banjo Kazooie, and whatnot. Look at those, and look at EH2017. One thing that EH2017 lacks, that both Mario 64 and Banjo Kazooie have, are things inbetween to help bring interest, and guide the player. Coins and notes.

Personally, as said, it’d be good to have some form of balance between dropped eggs, and puzzle exploration eggs. Maybe a few eggs every world has, and a few drop eggs unique to each world. That would give a good amount of life in those otherwise empty areas.

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100% agreed. The last egg hunt was by far my favorite even with all the void. With that said, this year’s egg hunt team needs to assure themselves that the game will be fun and interesting while still not being pay-to-win. That’s my personal take on it.

Back to being team-less.

Do all team members have to be on the DevForums?

The amount of devforum members in your team can vary between 0 and the size of your whole team. This opportunity is posted in the public section of the forum, so any team can apply as long as they meet the age requirement listed in OP.