That’s a really odd glitch. I believe it’s because you are using GetService for its unintended purpose where it should be separated as a local variable as it is a constant variable.
Edit 2: Yeah I don’t think this causes the problem, it’s just conventionally neater to define services at the top of the script.
Try separating it and see if it fixes the problem.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
workspace.Camera.CFrame = ReplicatedStorage.Cameras.LobbyCamera.CFrame
Edit: I’ll try to replicate the glitch in studio. Nope can’t I have no idea why it suggests ApplyAngularImpulse I believe somehow autofill thinks the game is a base part why is why it’s suggesting to apply angular Impulse to it.