I’m trying to import a Roblox character from Studio into Blender. When I do it, it is showing up transparent now - I’ve never had this issue before. I tried to recalculate the normals, but that did nothing. Help would be appreciated!
Blender Import:
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Mesh → Normals → Recalculate Outside
I’ve tried that, it didn’t work.
Try recalculating inside, and if that doesn’t work, try Clean Up → Merge by Distance
It might be a corrupted UV tho
Alright well I’ve just figured it out, apparently the texture was messing it up. Just removed the character texture and all the faces are normal now
Correction: the texture does not affect the faces in this case at all. Instead the material has a weird setting that comes with Studio exports. Allow me to give you the actual solution to this problem you’re having.
Go to Material Properties > Open the menu named “Settings” > Look for “Blend Mode” around the top > Change the Blend Mode property from Alpha Blend to Opaque.
You’re done!
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Thank you so much! I was struggling with this for a while, and it seems to have worked! I tried flipping the faces but that wouldnt work, looks like it was just the blend mode that was off then.