Despite being in a fairly large group with roughly 40,000 members in it, my single graphics artist was able to max out my ENTIRE GROUP’S asset upload rate through just a few bulk imports of important game assets. For 24 hours!
This makes no sense - It is not simply a rate limit, it has destroyed my entire group’s ability to upload textures within a day.
I run a game studio. it isn’t a big game studio, but that just makes it worse - Why can a single developer’s load completely destroy an entire group?
This not only makes it impossible to work, but makes it impossible for other developers working on other games within the same group!
Another one of my many “Maybe a bug, maybe just very bad design?” reports that I’m hoping will get a direct response.
It applies to all games in a group., and every time it happens it’s a different number - We’re currently worried that it’s rising, and eventually will put multiple day long locks on our uploads if this continues.
Expected behavior
I expect that, for a developer’s team that cannot sustain itself if it’s development just gets rainchecked for a full 24 hours on roblox, that I am not rate limited for a full 24 hours. You can prevent me from uploading for a few seconds, or minutes, but 24 hours is clearly absurd.
This applies to all games in a group, so a larger development group literally cannot produce any content if a single newer game is taking up all of the rate.
Roblox wants us to believe it’s a real usable engine. Roblox wants us to believe professionals can earn a living here.
A studio cannot earn a living if, no matter how large they get, Roblox cancels entire days of work for them.
It is unacceptable.
(Which is why I hope it is genuinely a bug, or clumsy oversight, rather than intentional developer limitation)
Notice: I am not entirely sure what category this bug report should go in, so it’s in Studio since that’s where I upload all of my assets.