But my TextLabels
which have the wrong font do not use RichText
.
Do you ever experience the no font showing up glitch?
Ok found a way to fix mine, RichText was enabled for the label and caused it to not apply the font when a Client opens.
but still this RichText font issue should get fixed.
Maybe just delete the text box and re-add it?
that won’t work and some of them have the problem cause of Richtext
I’m making a plugin, and the same thing happens to me. The text used in the plugin is supposed to be osald, but it loads as arial.
This has not been fixed yet. Still experiencing issues.
I don’t know about any ways to fix this, but I do have a suggestion. If you aren’t using rich text, I have no idea, though. But assuming you are using rich text, I would just make the TextLabel’s text:
<font face="FredokaOne">Thanks for 500K Visits! 🎉</font>
This only works if you have RichText set to true, though.
This issue is still a problem both in studio and in game servers.
Studio
Game
The bottom text is supposed to be the same font and weight as the created by Enomphia string but it will not load.
No errors are shown in the output.
Game
I have a workaround for the issues associated with RichText. I put a LocalScript in StarterPlayerScripts which briefely sets RichText to false and then back to true when the LocalPlayer first joins the game.
I also have an issue with this, except, with luckiest guy.
The thing is, only some Surface Guis work
Sorry to bump but yeah, still have this issue here. Not all texts seem to be affected, and replacing them doesn’t seem to fix the issue.
This usually is an issue when RichText is enabled. All other ui’s without RichText load perfectely with the expected font.
To fix this, I made a client script that turns off and on richtext for all the texts in the game, on join. But it is quite nonsense how this is still not fixed.
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