This is a really neat tool, and a great substitute for textures and decals! :woohoo:
However:
inb4inappropriatecontent
I just hope this never reaches the masses, otherwise there may be problems, especially as far as moderation is concerned.
This is a really neat tool, and a great substitute for textures and decals! :woohoo:
However:
inb4inappropriatecontent
I just hope this never reaches the masses, otherwise there may be problems, especially as far as moderation is concerned.
Awesome! Great work.
H4x I didn’t think you was active any more.
I’m assuming the idea to make this into a plugin as already occurred lol, for all I know you probably already have made it one
[quote] OMG IT IS SO COOL!!!
[/quote]
The fact that we’re limited to 64 different brick colors just makes that look so much cooler.
[quote] OMG IT IS SO COOL!!!
–snip-- [/quote]
The fact that we’re limited to 64 different brick colors just makes that look so much cooler.[/quote]
We’re actually not - GollyGreg and Animinus can tell you more about that.
Yo, noticed a lack of pictures here. I created a spleef arena with the Roblox logo using this tool. 2 things: one of my PNGs prompted the error ‘Please make sure the picture is PNG or JPEG’ which was odd. Another thing is it included the transparent blocks (I didn’t check the ‘Include fully transparent pixels’) and here’s a line to get rid of them:
for _,v in next, workspace['Generated Image']:GetChildren() do
if v.Transparency == 1 then
v:Destroy()
end
end
[quote] OMG IT IS SO COOL!!!
–snip–
[/quote]
The fact that we’re limited to 64 different brick colors just makes that look so much cooler.[/quote]
…I’m going to run a picture in both ImgBrick and ROBLOX Imager and see which one has a better picture → bricks turnout.
[quote] Yo, noticed a lack of pictures here. I created a spleef arena with the Roblox logo using this tool. 2 things: one of my PNGs prompted the error ‘Please make sure the picture is PNG or JPEG’ which was odd. Another thing is it included the transparent blocks (I didn’t check the ‘Include fully transparent pixels’) and here’s a line to get rid of them:
for _,v in next, workspace['Generated Image']:GetChildren() do
if v.Transparency == 1 then
v:Destroy()
end
end
[/quote]
Nice catch. Turns out that happened when I was working on the optimization feature- accidentally turned that on all the time. It’s been fixed, and I also released the optimization feature. Fun stuff.
Are there any more features you guys want?
Any way you could have it read layers in PDN images and build those in different levels (i.e. level 1 is background layer, level 2 is next layer up, etc.).
I request this with no knowledge of how complicated it may be - it’s just a thought.
Reading gif style images (images with more than one frame) might be hard, but it’s still possible. I’ll just have figure out a way to get those things.
Um is it just me or did something get to be wrong on the picture converter?
Main picture.
After converting it.
[quote] Um is it just me or did something get to be wrong on the picture converter?
Main picture.
snip
After converting it.
snip [/quote]
It says “experimental” aka it may not work. Uncheck the option and it should work.
[quote] Um is it just me or did something get to be wrong on the picture converter?
Main picture.
snip
After converting it.
snip [/quote]
It says “experimental” aka it may not work. Uncheck the option and it should work.[/quote]
Thanks that did work, idk what the “Experimental” does O_e
EDIT
I see that “Experimental” makes some of the models big, not all the small models.
[quote] [quote=“Master3395” post=14796]Um is it just me or did something get to be wrong on the picture converter?
Main picture.
snip
After converting it.
snip [/quote]
It says “experimental” aka it may not work. Uncheck the option and it should work.[/quote]
Thanks that did work, idk what the “Experimental” does O_e
EDIT
I see that “Experimental” makes some of the models big, not all the small models.
snip[/quote]
The optimize image option is supposed to compress(merge parts of the same color) the parts so that the picture model looks the same, but uses less parts.
We have a new problem, people use this feature, to insert naked pictures on roblox as guis
This… is why we can’t have nice things.
ROBLOX is kid-friendly; the kids aren’t kid-friendly.
ROBLOX is kid-friendly; the kids aren’t kid-friendly.[/quote]
Ik, but with this service, some/many exploiters, got acess and created a execut able picture, were they edited the size and position and executes it in game