Roblox Inventory API Tutorial

Hello again developers, this topic is another tutorial about the Roblox API.
A few months ago I made one referring to the games, this time we’ll see the Inventory API
[Not to be confused with Catalog API]

Today well see:

  1. Detect if a player’s inventory is public
  2. Get assets [decal, model, etc] from a player’s inventory
  3. See owners of a limited item
  4. See if a player owns a specific item

Requires:

  1. It only works in game, not in studio so you’d better publish it before testing
  2. You need to have HTTP Request enabled and access to the API

Let’s start!

.
[Disclaimer]: You can only see a player’s inventory if its public to EVERYONE, which limits this quite a bit.

But to avoid errors, you better check if he has it visible or not

--Server
local HttpService = game:GetService("HttpService")

local CanSeeInventory = "https://inventory.roproxy.com/v1/users/"..player.UserId.."/can-view-inventory"
local Response = HttpService:RequestAsync({
	Url = CanSeeInventory,
	Method = "GET"
});
if Response.Success then -- If it doesnst work, then idk	
local Body = HttpService:JSONDecode(Response.Body) -- Decoding the table
	if Body.canView == true then
		-- Continue Code
	else
		-- Do nothing, or warn the player
	end
end

Question: Wait… how do you want me to get the player’s id if this script only works Server-Side???
Answer: RemoteEvents

.
Something important that I must clarify is that if you take a look at the Inventory API, it uses [inventory.roblox .com] and in this case Im replacing it with roproxy.

This is because Roblox doesnt allow access to its own API, so we use a proxy that accesses it without much modification.

.
Now I want to get the decals from a player’s inventory
As I said you can get models, decals, audios, etc.

-- Server
function GetDecals()
	local Table = "https://inventory.roproxy.com/v2/users/"..player.UserId.."/inventory?assetTypes=Decal&limit=100&sortOrder=Asc"
	local DecalResponse = HttpService:RequestAsync({
		Url = Table,
		Method = "GET"
	});
	if DecalResponse.Success then
		local TableBody = HttpService:JSONDecode(DecalResponse.Body)
		for i, v in pairs(TableBody) do
			return v
		end
	end	
end

-- The code below just prints it

local Decals = GetDecals()
if Decals ~= nil then -- Avoid errors
	for i, v in pairs(Decals) do
		print(v.name, v.assetId) -- Q: It wasnt "Name?"   A: Not here
	end
end

When you play with the API, you can see the properties:

In the first case
If I put v.assetId [decal id] it will return the number 6200961458
if I put v.name [decal name] will return the string “Moon Ground - QualityTextures”

Other cases
local Model = "https://inventory.roproxy.com/v2/users/"..player.UserId.."/inventory?assetTypes=Model&limit=100&sortOrder=Asc"
local Audio = "https://inventory.roproxy.com/v2/users/"..player.UserId.."/inventory?assetTypes=Audio&limit=100&sortOrder=Asc"
local Shirt = "https://inventory.roproxy.com/v2/users/"..player.UserId.."/inventory?assetTypes=Shirt&limit=100&sortOrder=Asc"

How can I see which people have a specific limited? why do you want that?

From what I saw, it only works in limiteds, and there are so many request that it produces that some user ids appear incorrect:

-- Server
function GetOwners(LimitedAsset)
	local Table = "https://inventory.roproxy.com/v2/assets/"..LimitedAsset.."/owners?sortOrder=Asc&limit=10"
	local Response = HttpService:RequestAsync({
		Url = Table,
		Method = "GET"
	});
	if Response.Success then
		local TableBody = HttpService:JSONDecode(Response.Body)
		for i, v in pairs(TableBody) do
			return v
		end
	end
end

local LimitedAsset = 46348897
local Owners = GetOwners(LimitedAsset)
for i, v in pairs(Owners) do
	print(v.id)
end
Scary Data

It was a sunny day, the orange luminescence of the sun illuminated my window, the leaves of the trees fell at the foot of my door while I was researching information for this topic

When viewing the API to see owners of a limited, you can take more than one screamer when copying user ids.

you have been warned

How to know if a player has a specific asset??

This may be used by most, but again, it will only work if the player’s inventory is public for everyone Any type of asset; models, decals or audios

Dont even think in gamepasses, they have their own function, no need to waste time

-- Server
local AssetId = 7795508934
local OwnedItem  = "https://inventory.roproxy.com/v1/users/"..player.UserId.."/items/Asset/"..AssetId.."/is-owned"
local AssetResponse = HttpService:RequestAsync({
	Url = OwnedItem,
	Method = "GET"
});
if AssetResponse.Success then
	local Body = HttpService:JSONDecode(AssetResponse.Body)
	if Body == true then
		-- Continue Code
	end
end

The link to the Inventory API is here, there are other information tables there, but I think I gave the most important ones.

Goodbye and thanks for reading!

14 Likes

This is a tutorial not a help thread.

1 Like

Hey, I’m trying to work with audios atm and I’m getting error invalid argument #1 to ‘pairs’ (table expected, got string).

Hello! a possible problem is that your inventory may not be public to “Everyone” your inventory, or that of the person you want to get the information from thats why i said this was limited

image

code i just use:

local HttpService = game:GetService("HttpService")

function GetAudios()
	local Table = "https://inventory.roproxy.com/v2/users/"..plr.UserId.."/inventory?assetTypes=Audio&limit=100&sortOrder=Asc"
	local DecalResponse = HttpService:RequestAsync({
		Url = Table,
		Method = "GET"
	});
	if DecalResponse.Success then
		local TableBody = HttpService:JSONDecode(DecalResponse.Body)
		for i, v in pairs(TableBody) do
			return v
		end
	end	
end

print(GetAudios())

If you do everything correctly, this should appear [table]
image

If you did everything right and still get the error, maybe you can show me the code to help you

2 Likes

It is visible to everyone; I’m using monstercats profile for audio.

I already saw the problem, your code is returning a part of the table [a page string]

local HttpService = game:GetService("HttpService")

function GetAudios()
	local Table = "https://inventory.roproxy.com/v2/users/1750384777/inventory?assetTypes=Audio&limit=100&sortOrder=Asc"
	local DecalResponse = HttpService:RequestAsync({
		Url = Table,
		Method = "GET"
	});
	if DecalResponse.Success then
		local TableBody = HttpService:JSONDecode(DecalResponse.Body).data
		return TableBody
	end	
end

-- table
local data = GetAudios()
print(data)

the variable at the end “data” is the final table
To get random audio from here you can do

local data = GetAudios()

local randomAudio = data[math.random(1, #data)]
print(randomAudio.assetId)

I hope Ive helped

1 Like

Thank you, I needed this.