Description Of Issue:
At high resolutions with high display scaling, Roblox seems to lose visual quality and become NOTICEABLY (you’d have to look a bit) blurry.
Join a game, observe how blurry it is compared to it being set to 100%.
Extra Information:
This seems to be MUCH more apparent when text such as a SurfaceGUI is on the screen, but does affect other things. You will also have to be up close to see it.
Thanks for pointing this out! This is actually a side effect of how (one of) our performance management system works right now. We’re very actively working on improving the part that regulates resolution, and the issue you mentioned should be fixed in a couple of months.
Thank you for the hasty response! Please reach out to me when this is fixed, as it may look like a minor inconvenience but it has still been affecting me and my friends quite alot.
Also, I’ve heard this applies to studio as well, which seems to be true from what I can see. Just pointing this out in case you didn’t know!
Any ETA for a fix to this issue? Or at least any update or news about the progress of working to fix it? It is really inconvenient using the new pieces of UI in Studio made using Luau like the new Start Page, new explorer, new ribbon, etc.
There are two bug reports made for this issue in Studio:-
The second bug report is very detailed and talks about both Studio and the Client. I posted screenshots of the issue in Studio there too. I am not sure if the screenshots capture the blurriness however it’s very noticable in real-world usage. Maybe the best way to notice it is by testing it on a 1920x1080 or something like 1600x900 or 1024x768 screen and make sure the display scaling rate is above 100% in the Windows settings.
There was even a staff response that’s kind of disappointing.