I am currently encountering an issue while utilizing the Roblox Studio replacement tool for my game. While attempting to remove the ice terrain from my game map, I’ve encountered an weird behavior. The tool appears to be partially effective, as it successfully removes the ice below the surface level but fails to remove the uppermost layer of the ice.
Despite using the paint tool, it seems to ignore the top surface of the ice, resulting in the replacement action affecting the ice only below the surface level, converting it into water.
Hi, Valence. Thank you for starting an investigation on this. If there are any other information you need relating to this bug, I would be happy to provide some.
Hey! Yes, it works fine now! I can freely remove the water without any problems. However, I do experiences some weird issue with the replace feature still.
This problem also recently started to happen to me in Roblox Studio. For some odd reason, it wont let me replace water voxels with air, or any other material for that matter.
It only occurs when it’s water you’re replacing with another material. Vice-versa, it works just fine.
The issue has nought to do with the new Beta, as I tried both with it enabled & disabled.
Alright, I’ve merged a fix that should be in next week’s release for the old Terrain Editor since thats what you’re using here. Also, are you saying this issue happens both in the Beta and without the Beta?
I ended up finding another issue with the paint tool that I fixed today (replacing a material with water is still broken). I hope to turn on the intermediary fix tomorrow. This is for the old terrain editor.
I’ve not been able to reproduce this issue in the new Terrain Editor.