I recently purchased the new Google Pixel 8 Pro, and when I try out different experiences I encounter very poor frames, hovering at what feels like <20FPS, whether on Automatic or Manual graphics level.
I’m having the exact same issues in Adopt Me! and Pls Donate on the Pixel 8 Pro (256 GB, Porcelain, Android 14), again, regardless of graphics setting.
However, I did not have any issues in Brookhaven. It just appears to be certain games, but not all.
By doing what I said, it would show the difference between high mesh count and low mesh count. Whether there is an FPS difference or not, it provides more information on what the bug could be caused by!
I wonder if this is due to Google using the new “Google Tensor G3” chip to power this phone - maybe Roblox has to make some optimizations to properly utilize it?
This looks to be the issue. After checking the game dashboard overlay on my partner’s Pixel 6 Pro, and on @mothmage’s Pixel 7, the “Optimise” button is enabled on both devices, but shows as “unavailable for this app” on my Pixel 8 Pro.
Thank you for the micro profiler information. I’ve forwarded the issue to the team where the performance seems to be off and they are looking into it.
This issue still persists for me on my Pixel 8 Pro 256GB Obsidian.
It seems to be something with an absurd CPU usage. The CPU has high response times while the GPU sits around doing basically nothing.
This isn’t specific to those experiences shown above but a majority of other experiences too, with the CPU hovering between 50-130ms and the FPS being below 20 making a lot of experiences unplayable.
I recently upgrade from a pixel 6 to a pixel 8 and found Roblox to run slightly worse on the 8. All my pixel devices throughout the years ran Roblox extremely well until Google switched to making their own processors. Roblox just needs to make some optimization for the G3 chip. Roblox may not even be utilizing the GPU part of the G3 chip and could be rendering entirely on the CPU.
Same brand new phone as OP and same brand new problem. I’m unable to test my game on mobile while developing and my old phone is only useful as a low spec profiling target in Roblox dev context.