Was trying to import a mesh from Blender into ROBLOX, however, for some reason, roblox thinks the mesh’s normals are flipped, which are not. Anyone knows how to fix that? Reference of what happens without double side, with double side and Blender’s normals view
Sorry for the disturb, apparently, I found a fix, and in case anyone wants to know when they get that issue in the future:
You got to press CTRL+A and select “All Transforms”, if something then bugs out and shows as inverted, there you got the issue, now to remove it you just got to flip the normals of the meshes that appears as flipped.
Blender for some reason does not show that by default, and you got to troubleshoot that for yourself when editing the mesh. It was stupid of me not to set default scale after I ended my project.