When I said,
I meant verified and with a secured account, such as 2FA, Account Pin, etc. That is what I see as secured. Though strict and perhaps even futile. But I would be surprised to see all bots able bypass all this.
Hell if a developer wanted to we should be able to lock ratings behind prerequisites. Locks including players who don’t have whatever security options the developer wants them to have: Verified e-mail, Account Pin, 2FA, etc. And an idea of developer customized in-game playtime.
I don’t think this has to be uniform but at least give us the options. We want to at least attempt to protect our games from one of the more damaging & prominent uses of botting, like/dislike botting.
Sure a game with strict rate requisites will have less ratings than one with liberal ones. But they’ll certainly be more accurate
Give us the options to at least try to protect our games.
Mostly related tangent
Roblox has been needing to update the game rating system a long time now anyway. People should be prompted to write a quick review of their game like any other game platform ever.
They don’t HAVE to write the review, but it’s better than someone just joining and instantly leaving and disliking the game with no prompt to think about what they’re doing.
And I am certainly not alone,
Also adding onto inaccurate data as the OP reports is ratings lasting forever. At some point it should be cleared, or allowed to be cleared. My game is constantly evolving in intervals. It was not entirely the game it was a year ago, why should the ratings stay if I’ve introduced 5 major updates?