Roblox Studio arbitrarily loses connection on one specific place

Reproduction Steps

Roblox Studio randomly loses connection on the test server place of this specific game: BOOGA BOOGA: Ancient Times [2X XP!] - Roblox

System Information: Intel(R) Core™ i5-3470 CPU @ 3.20GHz, 16.0GB DDR3, NVIDIA GeForce GTX 1650

Can’t upload reproduction files as it would be my entire game’s source.

Expected Behavior

Roblox Studio should run smoothly and have no connection issues.

Actual Behavior

Roblox Studio, every time the test server place is open for more then ten minutes, loses connection and is unable to regain it. Note: this does not happen on a local file of the place.

Issue Area: Studio
Issue Type: Connectivity
Impact: Very High
Frequency: Constantly
Date First Experienced: 2023-01-31 18:01:00 (-07:00)
Date Last Experienced: 2023-02-01 00:02:00 (-07:00)
A private message is associated with this bug report

5 Likes

Update: this happens on any team create place with a lot of parts, and happens in-game too. I cannot release my update until this is fixed

2 Likes

Thanks for the report. I filed a ticket to our internal database.

2 Likes

I’m sorry to bother, but is there any update on this? I really cannot optimize the part count of my game and I have had to delay my already long awaited update for two weeks now.

1 Like

So, as it turns out this is an issue with having an extremely large amount of instances. I have now resolved the situation, as there were 3.3 million instances in my new content. Where did they come from? - Moon Animator. If you are using Moon Animator (an animation plugin), be very careful not to leave the “AnimSaves” instance in any object you will be creating more than one of, as it has 5,000+ Instances per animation in the object, meaning if you have even three saved animations in the moon animator format, it will have 15,000+ instances per object you create with the AnimSaves instance. I’ve removed all the AnimSaves instances and the performance has shot back up to being incredibly smooth and efficient.

This will occur if you have any vast amount of instances, but is most easily encountered from what I’ve seen with Moon Animator’s AnimSaves object.

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